speaker field that identifies who is delivering the line. There are three categories of speaker tags.
Speaker categories
| Tag | Category | Usage |
|---|---|---|
Character names (e.g., Susie, Toriel) | Named character | Spoken dialogue |
Narrator | Narrator | Game text, item descriptions, visual-to-text descriptions, stage directions |
Player | Player choice | Menu choice options presented to the player |
Character names
Character name tags correspond directly to in-game display names. Common characters across the dataset include:| Character | Appears in |
|---|---|
| Kris | All chapters (protagonist, usually silent — choices appear as Player) |
| Susie | Chapters 1–4 |
| Ralsei | Chapters 1–4 |
| Toriel | Chapters 1–4 |
| Alphys | Chapters 1–4 |
| Noelle | Chapters 1–4 |
| Berdly | Chapters 1–3 |
| Lancer | Chapters 1–2 |
| Rouxls Kaard | Chapters 1–2 |
Character names match the in-game display names exactly as they appear in the game. Capitalisation follows game conventions (e.g.,
RALSEI may appear in all-caps in certain scenes).Narrator
TheNarrator tag is used for all non-character text including:
- Game text — Flavour text, environmental descriptions
- Item descriptions — Text shown when examining objects
- Visual-to-text (vid2text) — Descriptions of on-screen actions, animations, and stage directions converted from video
- System messages — In-game prompts and interface text
Chapter 1 was transcribed before the vid2text pass was applied. Visual/stage direction descriptions are absent from Chapter 1 Narrator lines. Chapters 2 and 3 still have approximately 15 key scenes each where visual descriptions are pending. See Known gaps for details.
Player
ThePlayer tag marks player-facing choice options — the selectable menu items shown during dialogue branches and the character creation sequence.
Player lines represent all available options as they appear in the game — including options not selected in the specific playthrough. The transcription captures the full choice set, not just the selected option.